struct Mesh

type Mesh* = struct {
	// The mesh data.
	d: []bool
	// The dimensions and position of the mesh, r.w == w * s
	r: rect.Rect
	// Width of the mesh.  Used to adress the mesh data.
	w: th.uu
	// Scale of one cell (cell is a square)
	s: th.fu

Mesh is a 2d array of bool cells. If a cell is true, the cell can be used in a path. The mesh is located in a world using the r field. A cell can have an arbitrary size as specified by s.

The mesh can be edited using the addQuad method, but it should be trivial to add your own, similar methods.

Please use the mk constructor to construct a Mesh, unless you really know what you're doing.

fn mk

fn mk*(r: rect.Rect, s: th.fu): Mesh {

Creates a new nav mesh. r : the rectangle of the mask 's' : the scale of the mask

fn Mesh.addQuad

fn (m: ^Mesh) addQuad*(q: th.Quad) {

Sets mask's fields overlapping q to false.

fn Mesh.nav

fn (m: ^Mesh) nav*(p1, p2: th.Vf2): []th.Vf2 {

Navigates between p1 and p2. Returns the path as an array of th.Vf2s. If it doesn't find any path, or one of the points is outside of the mask, returns an empty array.

fn Mesh.draw

fn (m: ^Mesh) draw*(alpha: real32 = 1.0) {

Draws the mesh for debugging purposes.